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1 point--for new players aspiring to be Arch Bishops in the arenas. Practically what a player may choose to aim for as endgame. In the end, every player modifies his/her build to taste/needs. I'll apologize in advance—this could get quite long. Really short introduction As an AB player, your main role is to keep yourself and your party alive. The idea around this class is very simple. When building your character, you have to remember the following: 1. Reduce the overall DPS intake on your character as much as possible. 2. Always be able to outheal DPS by a huge margin. 3. Always be able to survive in most situations without a lot of healing. Before I start with the builds, please do not ever forget to use Undead Scrolls. You have to use them once after the battle begins, and every time you swap armors. Equipment Sets/Builds Build #1: Flexibility (for those who are willing to switch a lot) Stats: STR - rest to carry supplies AGI - 195 ASPD past Decrease Agility VIT - 300 total (base+bonus), or center your soft def to around 49~ (personal preference is 54-56 soft) INT - 500 DEX - 190~ LUK - around 25-40 PD Top: Noble Hat (or any headgear with the same effect) - Glorified Orc Hero Noble Hat increases the potency of the Heal and Sanctuary skills by 500% if you are a branch of the Priest class. Glorified Orc Hero (or simply Orc Hero) for stun immunity. Middle: Any 45% ACD Reduction Wing (e.g. Luminous Wings) - Kiel-D-01 Your main source of ACD (after-cast delay) reduction. Lower: Dark Chakra - Nightmare Night Ring - Nightmare Poring Ring - Nightmare Saint Ring - Nightmare Essentially, you can opt for a lot of different lower auras depending on what you deem is necessary for the situation. A gist of it: Dark Chakra to prevent freeze and silence, Night Ring for stone curse, and Poring Ring to prevent getting your upper, weapon, and armor stripped. You can even go for niche auras such as Ignus Fatuus for the Wall of Fog, or Blessing of Porings for the extra basic resistances. More onto Saint Ring later. Armor: Any unbreakable armor (e.g. +8~+10 Keeper's Armor) - Fused Ghostring Spiritual Tunic Optionals: +10 Wind Spirit Armor - Frus +10 Flame Spirit Armor - Frus Any unbreakable armor - Bathory What about a TGKc-slotted armor/+8 Juggernaut? To be honest, it's up to the player if they will bother utilizing the HP bonuses of these items. Personally, I stick to a resistance armor right away, but it depends on you; it's still viable. These armors are what's generally useful in most circumstances inside the arena. Weapon: Dominance - ??? Integral part for survival with its soft def reduction (spike effect). With how AB as a class works, you aren't really forced onto a specific set of weapon cards. You can use 4 Obssessive Margarethas for the Heal potency boost, or rack up a bunch of ailment inducing cards such as Corruption Root, LODc, WSc, or even Banaspaty (lol). I use the former card combo more often. Shield: +8~+10 Libra Shield - Hades or Thara Frog +8~+10 Valkyrie Shield - Hades or Thara Frog +8~+10 Obelisk Shield - Hades or Thara Frog A +8 Libra Shield is a must for arenas with knockback enabled (e.g. Hero Arena). On the other hand, for those without knockback (e.g. Battlegrounds, WoE), the player can opt for a Valkyrie Shield or even an Obelisk Shield (against pesky grimtooth GX). Although it should be noted that from this list, only Libra and Obelisk has anti-strip shield effect, so do keep that in mind. Garment: Asprika I will murder you if you use anything other than Asprika. Asprika gives the biggest defensive benefits on the garments slot (30% resistance to all elements). Some would argue that a +8~+10 Combat Asprika w/ Cautious Howard is better, but if you ask me, screw that thing. While the def reduce will stack with Dominance's 66.7%, bringing it to 76.7%~, even if you get more HP, you lose out on flat resistances, and you are an even bigger target for Acid Demonstration. Also CHc+Glorious Ring interaction will probably get nerfed (for good). Footgear: Shoes of Affection 10% extra resistance against demi-humans. Enough said. You can get this footgear from Mora AB equipments. Try to enchant it with HP bonus as well. Accessories: Copper Rosary/Adamite Pendant - ??? Copper Rosary/Adamite Pendant - Gem of Delay With these accessories (and a godelay on one), you would have 90% overall ACDR which is what I believe to be the minimum requirement to spam Heal effectively. Some do drop to 80% and 85%, though. I will say that 100% does make a difference especially when you are using a skill-spam macro. For the other open accessory card slot, use your imagination. You could utilize a Gem of Divest, or (my preference) a Gem of Healing to further increase my Heal strength. Notes: One of the biggest obstacles in utilizing this build as a full-support AB is preventing all kinds of ailments. So, I'll go straight to the point and give tips on how to tackle some situations. 1. When facing a WL/SN who prefers to stay away, stick to BoP+Spiritual Tunic. Cast pneuma on top of you as much as possible to avoid getting dispelled via Magic Crasher+Determined Kathryne. 2. When facing a WL/SN who resorts to status infliction, stick to NR+Spiritual Tunic to avoid getting frozen and petrified. Still cast pneuma if possible whenever he/she uses Ganbantein or the duration runs out. This combo is also what you would use if you want to be resistance to all significant disables (freeze, stone, sleep). Remember that you are using Nightmare card for sleep resistance. 3. When facing a physical player without continuous access to freeze (e.g. RK, Sura without stormy), find out whether they are using Incantation Samurai or Memory of Thanatos by switching to SR. SR+Dominance burns 96.7% of your soft def, which is technically zero at that point. If they deal no damage whatsoever, stick to SR. Otherwise, use anything else you find fitting. This is the point where you really have to guess what element the attacker is using. You think they're using neutral? Switch to FGR. Any of the basic four (fire, water, wind, earth)? Spiritual Tunic+BoP. Outside the basic four? S.Tunic+any utility aura of choosing (ex. Cards of Infirmity, Ignus Fatuus) 4. When facing a physical player with access to freeze (e.g. RK with stormy), the same idea for #3, except you have to stick to anti-freeze either from Spiritual Tunic or Dark Chakra as much as possible. 5. When facing forced neutral offensive skills such as Asura Strike and Acid Demonstration, use Safety Wall/Pneuma respectively, and/or switch to FGR. 6. Dispell kills everyone. Don't forget to cast Pneuma/Safety Wall accordingly as well. Pros: Flexibility Cons: Small room for error Build #2: Standardized v1 (for those who are not willing to switch often) Stats: STR - rest to carry supplies AGI - 195 ASPD past Decrease Agility VIT - 300 total (base+bonus), or center your soft def to around 49~ (personal preference is around 54-56) INT - 500 DEX - 190~ LUK - around 25-40 PD. You can also opt to get as much PD as possible via Judicious Eremes and Lunatic cards if you want. Top: +9~+10 Noble Hat (or any headgear with the same effect) - Fused Pharaoh/Fused Mistress/Kiel-D-01 Noble Hat increases the potency of the Heal and Sanctuary skills by 500% if you are a branch of the Priest class. Fused Pharaoh/Mistress for 20% ACDR and utility. Fused Pharaoh gives 15% chance to reflect single-target magic (+9) and -50% SP consumption, while Fused Mistress nullifies gemstone requirements and gives +5 INT (+9). Middle: Any 45% ACD Reduction Wing (e.g. Luminous Wings) - Kiel-D-01 Harpy Wings - Kiel-D-01 Any Stat Wing (e.g. Fallen Bishop Ghost) - Kiel-D-01 Mavka Wings - Kiel-D-01 Your main source of ACD (after-cast delay) reduction. Use Harpy Wings for anti-strip. Stat Wings for, well, stats. Mavka Wings for some stat bonuses and 10% bonus resistance to Wind property attacks. Lower: Poring Ring - Nightmare/Glorified Orc Hero Saint Ring - Nightmare/Glorified Orc Hero More onto this later on the Armor section, but you won't be needing anti-freeze or anti-stone on your auras. Use utility auras as much as you want. Armor: Any unbreakable armor (Recommended: +8~+10 Magnetite Body Armor or Lord Tunic) - Draconus Spiritual Tunic Draconus is the core of this build. Using this card means you are immune to the following status effects: Freeze, Stone Curse, Curse, Poison, and Stun. The reason why Spiritual Tunic is still here is because if you choose to use a GOHc on your headgear slot, you can switch to Spiritual Tunic to get more resists in exchange for ailment immunities. You can use that combo if you aren't facing any ailment dangers. Weapon: Dominance - ??? The same idea with the first build. Shield: +8~+10 Libra Shield - Hades or Thara Frog +8~+10 Valkyrie Shield - Hades or Thara Frog If you are using a +8 Magnetite, use Valkyrie Shield. Any other armor without anti-knockback, use +8 Libra. Switch shields accordingly depending on what you need. Garment: Asprika The same idea with the first build. Footgear: Shoes of Affection The same idea with the first build. Accessories: Copper Rosary/Adamite Pendant - ??? Copper Rosary/Adamite Pendant - ??? On this build, you can reach 90-100% ACDR pretty easily. You would have two open accessory slots. I recommend either GoHealing+GoDivest for utility, or 2x Judicious Eremes for Long range resistance and +20PD. Notes: While this build requires less switching, it's also pretty stiff. By stiff, I mean that you can't always adjust to every situation. You only have two choices at most for armors, and you can't go GR without scrolls. Have fun burning through your GR scrolls on this build; not to mention how you can't remove the Ghost property by yourself. Watch out for Napalm Vulcan. I'm still not sure about the interaction of using GR scroll and Holy Scroll at the same time. Pros: Large room for error Cons: General build that cannot accomodate every circumstance down to the brim Build #3: Standardized v2 (for those who need a flexible safety net) Stats: STR - rest to carry supplies AGI - 195 ASPD past Decrease Agility VIT - 300 total (base+bonus), or center your soft def to around 49~ (personal preference is around 54-56) INT - 500 DEX - 190~ LUK - around 25-40 PD. You can also opt to get as much PD as possible via Judicious Eremes and Lunatic cards if you want. Top: +9~+10 Noble Hat (or any headgear with the same effect) - Gemini-S58 Noble Hat increases the potency of the Heal and Sanctuary skills by 500% if you are a branch of the Priest class. Gemini-S58 against status ailments. Middle: Any 45% ACD Reduction Wing (e.g. Luminous Wings) - Kiel-D-01 Your main source of ACD (after-cast delay) reduction. Lower: Music Ring - Gemini-S58 Saint Ring - Gemini-S58 Poring Ring - Gemini-S58 The same idea as the previous builds. Gemini-S58 against status ailments. Armor: Any unbreakable armor - Fused Ghostring Spiritual Tunic Optionals: +8~+10 Juggernaut Armor +8~+10 Keeper's Armor/Exile Armor - Fused Ghostring +8~+10 Keeper's Armor/Exile Armor - Frus The same idea as the previous builds. More on Keeper's and Exile armor later. Weapon: Dominance - ??? The same idea as the previous builds. Shield: +8~+10 Libra Shield - Hades or Thara Frog +8~+10 Valkyrie Shield - Hades or Thara Frog If you are using a +8 Magnetite, use Valkyrie Shield. Any other armor without anti-knockback, use +8 Libra. Switch shields accordingly depending on what you need. Garment: Asprika The same idea with the first build. Footgear: Supersonic Boots Optional: Shoes of Affection Supersonic Boots give you the following: 25% HP/SP, 15% Additional Movement Speed, and the most important part, 50% resistance against Stone Curse, Curse, and Stun. You exceed petrification and curse ailments because of Gemini-S58, but the dual headgear combo only yields 60% resistance to stun, so this is where you get the 50%. You also have the option to use Shoes of Affection, but only if you are to utilize an armor that gives you 50% resistance to stun, which is usually either Keeper's Armor or Exile Armor (as mentioned above). The downside to this set is that you won't be able to use Spiritual Tunic, and I'm sure we both know how useful that piece of armor is. Accessories: Copper Rosary/Adamite Pendant - ??? Copper Rosary/Adamite Pendant - Gem of Delay A 45% delay wing with Kiel-D-01 and two ACDR accessories (one being slotted with GoDelay) is already 90% ACDR. Notes: This is nearly the ailment resistance prowess and skill-wise newbie-friendly characteristics of Build #2 while being adaptive to all kinds of situations. While the build certainly pushes the user to switch, being immune to all significant disables no matter the situation is a great safety net. Gemini-S58 guarantees a great fallback if ever you make a mistake in switching, except for freeze. Personally a very fun AB build, second only to Build #1. Pros: Large room for error, relatively flexible, bigger HP pool (especially with +8~+10 Juggernaut) Cons: Less flat damage resistance due to footgear being taken by Supersonic Boots Build #4: Equipment set Well, not exactly a complete build, but rather a set of equipment used to tackle a certain frustrating situation. Top: +9~+10 Noble Hat (or any headgear with the same effect) - Fused Pharaoh (15%) Noble Hat increases the potency of the Heal and Sanctuary skills by 500% if you are a branch of the Priest class. Lower: +9~+10 Viri Ignis/Hero Aura - Fused Pharaoh (15%) Armor: +10 Any unbreakable armor - Frus (20%) Footgear: Any slotted footgear (e.g. Sleipnir (MaxHP+3%), Malevolent Shoes, Poseidon Shoes) - Cat o' Nine Tails (5%) Accessories: Copper Rosary/Adamite Pendant - Gem of Echo (5%) A grand total of 60%, 40% without Frus armor, 25% without Viri Ignis, and 115% on Maya+Orlean's Server. Use this against suicide sorcs, ninjas, and Napalm Vulcan spammers---well, single target magic skills in general (when you're being spammed by it alone, of course). It's good to use this as a swap-gear with tons of flat HP bonuses such as Fabre and +8jugg, or Faceworm card. Be careful using this in clashes of huge scale. Last Section: Final Thoughts How "viable" are Arch Bishops? We view viability most commonly as a standard in which a class is usable. For this one though, I'd like for it to pertain to how much it impacts the arena as a whole. Perhaps "effectiveness" would fit it better. Here's the thing: the effectiveness of ABs are massively dependent on a party's composition. A solo AB isn't much--believe me. There are tons of skills accessible to this class such as MS+SG, auto-SB, or even HL (swapping to lvl 4 Dominance). I'm sure it sounds really great to deal damage while having the highest HPS in the game, but reality isn't that forgiving. First off, while ABs do have access to tons of defensive skills such as pneuma+SW or KE/Assumptio, these skills do not counter everything. You can only use either pneuma or SW, not both. The same goes for KE and Assumptio. As magic, they also do not have access to multiple elements. At most, they will have fire (MS), water (SG), wind (JT), and holy (HL/Judex). Auto-sonic blow builds certainly have access to different elements via converters, but they are forced to approach their targets due to its melee range. Let's also not mention how they'll be sacrificing quite a number of defensive components in order to build some damage into their build. ABs having the second-lowest Base HP is icing on the cake. However, for even a half-baked or incomplete lineup, a single AB's effectiveness greatly skyrockets. The difference a single AB makes truly is massive---but let's not jump to conclusions. An AB isn't so effective that it can completely change the course of a war. Those spots are taken by the DPS monstrosities, which are most of the other jobs, honestly. An AB (along with fellow ABs) truly shines when it takes part in a complete lineup. I believe this applies for all support classes and builds. Glorious Cure Wand In hindsight, this weapon doesn't sound that bad. In fact, it can function really well both as a main weapon and a sub-weapon. Even though it only gives -50% def (grimtooth), it does have bonus 5% demi-human resist. Of course, this is assuming you are using it on a +10 refinement. But see, having lower HP is a huge downfall, especially in today's PVP. Nowadays, a lot of skills that kill your AB don't even take the thanatos formula into consideration. A few examples of these skills: FA, Napalm Vulcan, Asura Strike, Land Mine Without a doubt, these skills would be on top of the watch-out list on every situation. You really have to prepare once you see an enemy with these skills on their kit. Having low HP means being wide open to these skills. A suicide build sura can blow past your GR+Asprika and kill you. While this weapon was certainly very useful during the past few months, it has increasingly become less usable in a lot of situations. I still did find a bit of success using them, though. You can experiment with it as much as you like. The 10% ACDR bonus also creates breathing room for your equipment. Noble Hat (and the High Priest build path) A 500% boost to Heal's potency when you're of the Priest Acolyte branch. AKA Use this or be useless. I'd personally like a revamp on AB's build path. Perhaps Noble Hat bonus could be nerfed to 40-60% ish, and Heal's base restoration power be buffed by around 2.2x. So--75k ish base, and Heal% bonuses from GoHealing, Noble Hat, and Obsessive Margaretha to reach around the same original amount. Oh what's that, 35% helm+thara+SoA? Remove the shoes then (lol). Of course, this is all just speculation from a relatively below-average AB player.