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About Feurille

  • Rank
    Still blue.
  • Birthday July 27

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  • Favorite Class
    Guillotine Cross

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  1. Feurille

    Returning player

    Seam why are you guys at go 2, why not payon. :c
  2. Feurille

    Permanent Body Changer

    .....10b? Holy mother of God my Zeny bags are screaming. Is this a per account (where purchasing it on one lets the others in that account have it too) or a per character transaction?
  3. Feurille

    Do you want PVP? Come and get some!

    Not going to quote people's replies but I'm going to indirectly respond to some of them collectively. While I do agree that rewarding people for dying again and again in arenas is unusual, it may not THAT bad. One of the current problems of the server is the division between the veterans and the newbies, and this is because most of our vets have already achieved end-game items while the newbies have not. Constantly dying may be frustrating for some. Take in mind that the server's newbies are well... new from the server and if there's anything completely annoying and unusual to them, they might end up quitting. In the end it's all about self-preference. I've encountered sooo many newbies in my time in this server and those of them who were brave enough to get inside the arenas end up being discouraged because of being killed instantly with sacri or being killed instantly with a micro spam of bolts. It IS frustrating, but giving the rewards mentioned above may be too kind. But hey, at least they experienced PVP, got something and learned something, right? Yes. Yes they did. And it's that PVP no matter what form is too much of a struggle for someone who, no matter how much they have stayed, haven't reached enough experience and items in PVP. PVP is simply too difficult in DRO because of the current items and system. No matter how much you sugarcoat PVP, no matter how much you add candy and rainbows, it won't work because in the end, it is a player to player interaction which depends on their experience, class buffs, class debuffs, items (quantitatively and qualitatively) and the player's own outlook on the situation. This is not a permanent solution, I have a strong feeling that this is another experimental feature that will sadly be brushed once again under the rag. Good luck.