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[Skill Bug] Sacrifice doing 7% HP damage BUT still consumes 9% of max HP.


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13 replies to this topic

#1
Zerro

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As the title says. I'm still waiting for my internet to go faster so I can upload screenshots. Though, I'm pretty sure some Paladin users in the server can attest to this bug. Thanks in advance.

 

Question: How did you prove that Sacrifice is doing the 7% damage is intended

 

Answer: The night before the skill balancings (where HaZe clarified he corrected Sacrifice's proper damage in a thread), I was able to do around 999999+ damage to a certain mob in OD. After the said balancing, I was only able to do lesser damage than the previous (about 937k to be precise) which means the formula that HaZe fixed is working now.

 

Question: Good, then that means Sacrifice is now working as intended by HaZe, right?

 

Answer: No. When it's doing 7% HP of damage BUT consuming 9% of your HP per strike, the it is NOT working as intended. RG's just lose more from the bug than pretty much balance the skill.

 

Hoping for this bug to get fixed asap.

 

Meanwhile, I'd also like to BUMP this Bug Report thread ignored for quite some time now: http://www.playdream...ge-as-intended/


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#2
JustMe

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As the title says. I'm still waiting for my internet to go faster so I can upload screenshots. Though, I'm pretty sure some Paladin users in the server can attest to this bug. Thanks in advance.

Question: How did you prove that Sacrifice is doing the 7% damage is intended

Answer: The night before the skill balancings (where HaZe clarified he corrected Sacrifice's proper damage in a thread), I was able to do around 999999+ damage to a certain mob in OD. After the said balancing, I was only able to do lesser damage than the previous (about 937k to be precise) which means the formula that HaZe fixed is working now.

Question: Good, then that means Sacrifice is now working as intended by HaZe, right?

Answer: No. When it's doing 7% HP of damage BUT consuming 9% of your HP per strike, the it is NOT working as intended. RG's just lose more from the bug than pretty much balance the skill.

Hoping for this bug to get fixed asap.

Meanwhile, I'd also like to BUMP this Bug Report thread ignored for quite some time now: http://www.playdream...ge-as-intended/

After the job balancing patch , these things actually already implemented and worked as intended , but seems like the same little bug happened again
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#3
Zerro

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Up... or else, RIP Sacrifice RG's


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#4
F h r e y a N

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is the -2 already implement i want to add when suicide on HHH last night elite weapon kills, elite kills or honor kills did not -2 


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#5
Cathline

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As the title says. I'm still waiting for my internet to go faster so I can upload screenshots. Though, I'm pretty sure some Paladin users in the server can attest to this bug. Thanks in advance.

 

Question: How did you prove that Sacrifice is doing the 7% damage is intended

 

Answer: The night before the skill balancings (where HaZe clarified he corrected Sacrifice's proper damage in a thread), I was able to do around 999999+ damage to a certain mob in OD. After the said balancing, I was only able to do lesser damage than the previous (about 937k to be precise) which means the formula that HaZe fixed is working now.

 

Question: Good, then that means Sacrifice is now working as intended by HaZe, right?

 

Answer: No. When it's doing 7% HP of damage BUT consuming 9% of your HP per strike, the it is NOT working as intended. RG's just lose more from the bug than pretty much balance the skill.

 

Hoping for this bug to get fixed asap.

 

Meanwhile, I'd also like to BUMP this Bug Report thread ignored for quite some time now: http://www.playdream...ge-as-intended/

Does the bug been fixed?


Edited by Cathline, 11 January 2017 - 11:47 PM.

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#6
JustMe

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is the -2 already implement i want to add when suicide on HHH last night elite weapon kills, elite kills or honor kills did not -2

Its deduct your elite weapon kills , not elite kills or honor kills
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#7
Ambiguous

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Thank you for this post!
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#8
Zerro

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FIX OR RIOT


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#9
L a z

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FIX OR RIOT


OR
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#10
HaZe

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It is intended. It will remain this way until I collect enough data and observe how the job coampares to other jobs in PvP.
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#11
JustMe

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If it is intended , rip pvm aspect that needs RG to do sacrifice
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#12
Zerro

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It is intended. It will remain this way until I collect enough data and observe how the job coampares to other jobs in PvP.

Wait, it's intended to do 7% HP as damage AND consume 9% HP in the process?  :th_omg:


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#13
HaZe

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Wait, it's intended to do 7% HP as damage AND consume 9% HP in the process?  :th_omg:

Yes. 7% of a Paladin's HP is like 30%+ for other jobs. The damage on the skill is even greater with all the added on damage modifiers that apply to the skill. So yes, I am monitoring this change. Paladin is the defensive version of the swordsman, it shouldn't be the #1 damage dealer for PvM or PvP, so I'm trying to address that issue. Our server has custom HP rates. All jobs have 140% more HP than they should have by default (to extend fights) and paladin itself had its HP multiplier increased...all of these custom changes on the server make skills that do damage based on HP extremely over powered. I don't need to hear about how easy it is to counter/nerf the skill either, so please save that.


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#14
Zerro

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^Noted then and thank you for the reply. Now I'd like to bring this certain topic up for checking as it is not working as intended as well. It's stated on the changelog about this specific change: http://www.playdream...ge-as-intended/


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