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New WoE Times & Castle Rotation


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40 replies to this topic

#1
HaZe

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Greetings Dreamers! 

This is a brief announcement to inform you that the castles that are active during the War of Emperium have been rotated. In addition, we have made quite a few changes to the WoE times and the amount of castles open at the same time.

 

It is worth noting that we still have 6 castles available for WoE, one for each of the cities. However, there will no longer be 2 castles open at the same time. We noticed that WoE activity has always concentrated in one of the two castles open, which left a castle empty for most of the WoE time. We hope that giving each castle its own WoE time will ensure that each castle gets the activity it deserves. 

 

View WoE Times:

Spoiler

 

With this new Woe schedule Guilds will no longer need to worry about splitting between the 2nds or 3rd WoE castle. We may be able to start seeing 3rd jobs exclusive or 2nd jobs exclusive WoE guilds which only fight for the the type they prefer. This way a guild that focuses in 2nds job WoE does not have to worry about being over run by a giant guild that owns the 3rd jobs castle. Of course, there will still be guilds that will attempt to participate in both WoEs.

 

The new WoE times also allow for a wider audience to attend WoE, since theoretically WoE will now be 2 hours instead of 1 hour and we also added a new WoE time on Sundays.

 

WoE Treasures and New Dungeon

In addition to the castle rotation and new woe times, we are also planning the revamp of WoE treasures and a brand new guild dungeon. However, we want our players and guilds to get accustomed to new woe times before we introduce the new treasures and the new dungeon.

 

We have also decided to completely remove the Guild Salary that was given after each WoE. The salary was introduced in an attempt to increase the amount of guilds that participated in WoE and to assist leaders with the salary. Unfortunately the salary did not increase the amount of different guilds that join WoE and instead dumped hundreds of billions of Zeny into the economy each week. We are confident that the new castle treasures and dungeon will make up for the lack of guild salary given by the server by rewarding guilds with items instead of raw zeny. This will hopefully have a positive effect on our economy.

 

The current castle holders will still be the owners of the new castles and the economy/defense level of the castles will remain the same as the previous castle. i.e If the old prontera castle had 100 points of economy, the new prontera castle will also have 100 points of economy.

 

We hope that these changes improve the activity of WoE and we will be monitoring these changes to ensure they work as expected. We welcome any feedback or suggestions about these changes but we do ask that you have an open mind about them.

 

Thank you and enjoy!  :th_no1: 
 


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#2
Xero

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!!

Make WoE great again

 

Edit:

 

New times (in GMT +8)
Friday 10pm-10.45pm (3rd)
Friday 11pm - 11.45pm (2nd)
 
Saturday 12pm-1pm (3rd)
 
Sunday 10am - 10.45am (3rd)
Sunday 11am - 11.45am (2nd)
 
Sunday 10pm - 11pm (2nd)

Edited by Xero, 09 February 2017 - 02:57 PM.

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#3
Solstice

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So what are the new castle drops/treasures?


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#4
HaZe

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So what are the new castle drops/treasures?

As I said in the original post, the castle treasures are still being discussed. Right now the castle's treasures have not been changed. 


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#5
Akeno

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New woe map please


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#6
HaZe

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New woe map please

???

 

 

Are people reading the post or just commenting out of nowhere?


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#7
Akeno

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Ah there,i dint check the spoiler so nice
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#8
Smexy

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I thinks the rules where guild/ally  cannot own two castle in one woe is better, that really gives others chance to take the other castle. So if those giant guilds really mean it when they say they want #woegreatagain, they wont use tricks like using dummy guilds just to take the other castle. Or you can implement that during woe days players may only join one guild a/day, even if you cant make a script like that, players can report it. With this, small guild will have chance to farm in the other castle .

Unlike now, the giant guild will have higher chance getting all the castle cuz they just need to focus defending one castle at time.

 

just my opinion.


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#9
HaZe

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I thinks the rules where guild/ally  cannot own two castle in one woe is better, that really gives others chance to take the other castle. So if those giant guilds really mean it when they say they want #woegreatagain, they wont use tricks like using dummy guilds just to take the other castle. Or you can implement that during woe days players may only join one guild a/day, even if you cant make a script like that, players can report it. With this, small guild will have chance to farm in the other castle .

Unlike now, the giant guild will have higher chance getting all the castle cuz they just need to focus defending one castle at time.

 

just my opinion.

The max size of woe guilds is still 40 members and alliances are still disabled. All the WoE rules we implemented previously did not help "new" guilds to compete. We still had 2-3 guilds WoEing at the end of the day and I did not see new guilds rising up. The only thing those rules did was cause a bunch of drama after each WoE, people reporting each other, confusion amongst guild members and more drawbacks. This is a War event. A guild with 5 players should not get a free castle just because a rule says that a big guild can't own more castles. If they want a castle they need to recruit, organize themselves and fight. Not just run in and break and emperium and get free treasures for a week without any effort.


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#10
Kaitou Kun

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!!

Make WoE great again

 

Edit:

 

New times (in GMT +8)
Friday 10pm-10.45pm (3rd)
Friday 11pm - 11.45pm (2nd)
 
Saturday 12pm-1pm (3rd)
 
Sunday 10am - 10.45am (3rd)
Sunday 11am - 11.45am (2nd)
 
Sunday 10pm - 11pm (2nd)

 

hmmm Xero this is like PH time too?


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#11
Xero

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hmmm Xero this is like PH time too?

Yes


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#12
Andromeda

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question

 

The server time of WoE will be move backwards after DST?


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#13
theironbutt

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more salary. kekekekekeke  :th_no:  :th_no:  :th_no:


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#14
Essaimel

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so there is no challenge in WOE then if 1castle per 45minute........ =.=


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#15
HaZe

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so there is no challenge in WOE then if 1castle per 45minute........ =.=

I'm not sure what you tried to say..


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#16
BearMax

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so there is no challenge in WOE then if 1castle per 45minute........ =.=


It will be exciting depends on the treasure 🙂

@haze,
Why not put something rare ingredient in the treasure boxes. ( like ingredients for some godly item or quest, like the original RO ) ✌️
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#17
Essaimel

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It will be exciting depends on the treasure

@haze,
Why not put something rare ingredient in the treasure boxes. ( like ingredients for some godly item or quest, like the original RO ) ✌

it depends on treasure.. but.. the system is bad, and maybe about new YGG system, it not good..


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#18
Essaimel

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I'm not sure what you tried to say..

hmmm it is better 2 cas in 1 hour.. because it will more challanging that way..


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#19
HaZe

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hmmm it is better 2 cas in 1 hour.. because it will more challanging that way..

Where is the challenge in having 1 castle empty for 58 minutes of WoE?

Challenging IMO = Higher Difficulty/Competition.

 

With 1 castle open at a time, every guild that wants to woe needs to compete against each other and fight for the castle...instead of getting a free castle because they managed to get a last min break on the empty castle.

 

Can you elaborate on how 2 castles in 1 hour makes it more challenging? 


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#20
L a z

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There is no name when break?
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