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Ranger skills


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3 replies to this topic

#1
sakazuki

sakazuki

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Ranger 2nd skill deal low damage i suggest:

 

- Increase Double Strafe 30%.

 

- Increase Sharpshooting damage as in old emulator.

 

- Increase Falcon Assault damage directly in the formula "md.damage=(int64)md.damage*(150+70*skill_lv)/100;" to "md.damage=(int64)md.damage*(1000+100*skill_lv)/100;", or maybe increase the importance of INT in the skill. in this way the build will be different and more focused, and decrease bonus in the Elite Dagger. (its not important at all, but would be nice see another build in pvp).

 

- land mine is dealing 450k damage on well geared players using Ranger with 500 DEX and 500 INT stats. Maybe reduce the damage to the half o a bit more, honestly im not against trapper rangers, in fact i missed them in HHH.

 

- Revert traps to be invisible.

 

- Remove traps dropped in the floor.


Edited by sakazuki, 12 October 2017 - 02:59 PM.

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#2
Skittlefart

Skittlefart

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Landmine can deal up to 500k to semi geared, around +/-10% with claymore depending on equips.

Renewal formula: Damage = [DEX × (3 + Base_Lv ÷ 100) × (1 + INT ÷ 35)] × Skill_Lv ± 10% + (Trap_Research_Lv × 40)

Both traps can be reduced to half, even down to 1/3 the damage. But not the 10s setting time for landmine lv5 since that really killed the build.
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#3
Dicaearchus

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What part of this phrase "one skill per thread" you don't understand?


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#4
HaZe

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What part of this phrase "one skill per thread" you don't understand?

Please read the guidelines on how to report a skill or item that needs balancing:

http://www.playdream...ing-guidelines/


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