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Max

Shadow Chaser

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     The way I see how most changes of the server, specifically the different classes and their skills; are being subjected by the server's players who suddenly became PVP experts during the shift from Pre-renewal to renewal. I mean people never really complained how some skills worked as it was in pre-renewal but these people, or some, now complain about everything. "Everything" - in which were accustomed during Pre renewal. Such players somewhat abused the skills balancing when the server was in Beta mode. These suddenly self proclaimed PVP experts took advantage and apparently in the present, is still taking advantage of how the server is shifting to Renewal (greatly affecting skill balancing) requesting to change this and that, etc., wherein such skills worked perfectly fine during the Pre-renewal stage. Keep in mind that the purpose of such beta testers was to make the server somehow balanced in renewal like how it was in pre-renewal. But, instead, all these players ever do is complain and request to change, and at some point is becoming very, very, unreasonable already. Kudos to the GMs, Game Developers, Staff who vigorously put in effort to have the server ready as soon as they could, we greatly appreciate your effort, the problem is these players. Stop doing these nonsense requests for your own advantage, I get how you're confusing these staffs in which they already have so much to think about. You're only making it harder for the staff and for the server.

Heck, I started by giving a prologue to this topic because explained above is how I see this event, drastically changing all the different classes, specifically Shadow Chaser for this thread.

   I've been playing the class, -Shadow Chaser, since 2010 and for sure I can obviously define the B A S I C S of it; what it does, how it goes, it's do's and don'ts, etc. The class is basically and obviously a DISABLER, it's job is to incapacitate, maim, immobilize, cripple the opponent, however you may call it, THUS, the masquerade skills. These skills are the classes' edge against every other job just like how Sorcerers have dispell, Priests have their heal, etc. The skills define the job, impair these skills and you make the class obsolete. - This is my point. Giving the skills it's fixed cast time impaired the class greatly. It made the class even more difficult. Not to mention how inconvenient the class already is, wherein you had to charge at someone just to strip/immobilize them, heck, charge at a whole party with less than 600k HP on balanced def. The class has one of the lowest HP of all the classes and has the lowest damaging skill of all the classes thus given it's privilege to copy other classes' damage skills. Play the class and you get the lowest kills in wars apart from Arch Bishops, *as I said, disabler, not killer* To cut it short, the crippled crippler got even more crippled. I suggest turning the Shadow Chasers skills back to normal like it did in pre renewal.

   Maybe someone got killed over and over again during 1 vs 1 PVP and couldn't bear losing, had to complain about the skills and then named these skills "overpowered". These skills worked perfectly fine in pre renewal bro, what's wrong with you? Lol. Couldn't you just appreciate how good a player is instead of complaining about the skills? Over past time, I've only encountered a few good players who played the class well but now, it's rare to see such players in game, because you, who complained for your own benefit, killed the class, made it unreasonably obsolete.

Edited by Max

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the problem is that the skill works differently now than in pre-renewal. did you know that in Renewal SC can strip through fcp? that's one of the reasons why this change was made. Others idk i don't play sc, afaik it's just a support job now. strip & backslide & try to kill

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24 minutes ago, Seam said:

the problem is that the skill works differently now than in pre-renewal. did you know that in Renewal SC can strip through fcp? that's one of the reasons why this change was made. Others idk i don't play sc, afaik it's just a support job now. strip & backslide & try to kill

Only masquerade of weakness can strip through fcp in a chance. It mostly fails, and if it succeeds, as if it's such a burden to lose your weap / shield shield for 3 seconds? and like I said, disabler not killer. You only get to kill on 1 vs 1 pvp. 

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you'll be dead in 3 seconds without shield with the current damage boosts and cards. Anyway, masque shouldn't even be the one to be nerfed. it should've been faint bomb, 3 sec duration and 3 sec cooldown iirc. lmao. 

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Exactly what I'm saying, "CHASERS ARE DISABLERS" You're supposed to get disabled to die easily. /SWT What do you expect? Get buffed from masquerades? LOL

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only prob of sc is that masque bypasses fcp cause of renewal mechanics. masque (if doesnt bypass fcp), faint bomb, and the rest of sc's skills aren't that OP because SC's overall damage even in renewal is quite weak. 

Edited by ajiajiaji

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It's really not that much of a problem because masquerades only work on 3rds PVP. It's either you go war or 1 vs 1 and, wars in 3rds pvp isn't really that rampant compared to 2nds hero arena.  + In wars, heck, SCs are one of the softest, I repeat, S O F T E S T S classes. Masquerade of weakness only lasts for 3 seconds or so, youl'd be lucky enough to get close to an opponent and masquerade them before dying in wars. Though, SCs are one of the hardest classes to go head to head with in 1 on 1 pvp because of it's skillset mostly comprising disabling skills. And once again, disabler, not killer. 

Back then, it was only a matter of talent for those who played the class well, those who knew how to counter the class and those who don't, THAT'S WHAT MADE THE CLASS THE MOST EXCITING ONE INCLUDING GX'S but now, it's a matter of the most complaints from players who cant handle getting pawned in PVP.

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