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2nd Class Balancing Patch

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Please, Enable Bard/Dancer to move during/under Hermode's Rod?

Edited by Jell-O

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no balance to SC? like increase damage backstab? 😧

or damage increase DS for SC? 😧

Edited by laria

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4 minutes ago, laria said:

no balance to SC? like increase damage backstab? 😧

or damage increase DS for SC? 😧

Double strafe damage increase also affects SC

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50 minutes ago, HaZe said:

3. Eridu Genesis now increases the damage of Round Kick and Heel Drop

screen-Dreamer-RO017.jpg

Edited by kinomeowmeow
pic too small

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+1 thanks everyone who thought of this thoroughly

Edited by Jell-O

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49 minutes ago, chenxek said:

sorc not nerfed? GX got another nerfed >_<

we still have alot in discussion and that includes sorc, warlock, etc..

Edited by Seamless
  • Like 2

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is this only inside Battlegrounds, Hero Arena, 2nd Job, War of Emperium? or is it doing an instance are also affected by this balancing? and can you please look into [Shield Chain/Cart Termination/FO/ETC.] its also a part of main frame skills of 2nd job skills. so less issue will be rant on the future threads about choosing what class should be nerfed or buffed. thanks.

Edited by SOGYEOKDONG

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1 hour ago, chenxek said:

sorc not nerfed? GX got another nerfed >_<

Which part of Sorcerer needs to be looked at?

47 minutes ago, SOGYEOKDONG said:

is this only inside Battlegrounds, Hero Arena, 2nd Job, War of Emperium? or is it doing an instance are also affected by this balancing? and can you please look into [Shield Chain/Cart Termination/FO/ETC.] its also a part of main frame skills of 2nd job skills. so less issue will be rant on the future threads about choosing what class should be nerfed or buffed. thanks.

In all parts of the game. Shield Chain, Cart Termination and FO were all discussed.

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1 hour ago, HaZe said:

Genetic
1. Disabled all Homunculus S skills in 2nds-only maps/bg/pvp arenas

lol. I like how Gene is so useless that it have nothing to nerf.
the team probably thinking... hmm.. there is nothing to nerf, lets target homun 😛

ps: I made one Lvl 4 Gene thinking it might be good for MVP/instance. but turn out it is less efficient compare to GX 😞 (basically useless other than be a FCP slave)

 

anyway, the S skills supposed to disable in 2nds-only map. probably consider a bug rather than nerf lol.

  • Upvote 1

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16 minutes ago, Mitch Planko said:

lol. I like how Gene is so useless that it have nothing to nerf.
the team probably thinking... hmm.. there is nothing to nerf, lets target homun 😛

ps: I made one Lvl 4 Gene thinking it might be good for MVP/instance. but turn out it is less efficient compare to GX 😞 (basically useless other than be a FCP slave)

 

anyway, the S skills supposed to disable in 2nds-only map. probably consider a bug rather than nerf lol.

The team is looking for balance. We felt that Genetics are balanced, hence no changes. They have one of the best elite weapons in the game, and pretty much the only class which can main breakable armors all the time.

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I am surely

2 hours ago, HaZe said:

The staff, gameplay consultants, and a few selected veterans, worked together for a couple of weeks to test and propose the following skill changes. We hope that these changes further increase the balance of our 2nd jobs PvP/Battlegrounds arena. 

Note: This patch focuses strictly on 2nd job skills. We are aware that there are items and 3rd job skills that still need to be looked at. We plan to balance those on another patch.

Note 2: This patch is scheduled to go into effect in about 16 hours from when this topic was posted.

P.S - Special thanks to @Xero for helping coordinate the team, meetings and discussions.

================================================================

 

Guillotine Cross
1. Decreased the demi-human damage reduction on Ripclaw from 8-9-10% to 6-7-8%
2. Reduced Ripclaw's Grimtooth damage from 40-45-50% to 20-25-30%
3. Increased Grimtooth's base damage by 10%.
--------------------------------------------------------------------


Royal Guard
1. Increased Pressure's cool down from 0.25 seconds to 0.5 seconds
2. Reduced Sacrifice's HP consumption cost from 9% to 7%
--------------------------------------------------------------------


Rune Knight
1. Reduced Halbert of Legend's boost to Spiral Pierce from 55-60-65% to 20-25-30%
2. Reduced Halbert of Legend's boost to Spear Boomerang from 55-60-65% to 20-25-30%
3. Increase Spiral Pierce's base damage by 20%
4. Increased Spear Boomerang's base damage by 20%
5. Increased Bowling Bash base damage by 10%
--------------------------------------------------------------------


Star Gladiator
1. Modified the Eridu Genesis weapon to make it add a 5% chance to inflict curse while attacking
2. Removed Flying Side Kick damage boost from Eridu Genesis
3. Eridu Genesis now increases the damage of Round Kick and Heel Drop
4. Removed autocast of Concentration skill from Eridu Genesis
5. Eridu Genesis now reduces demi-human damage received by 5% at level 4
6. Removed Soul Link requirement to use Union
7. Revised the formula of Hatred to look into the enormous damage it was doing.
--------------------------------------------------------------------


Ranger
1. Increased Double Strafe base damage by 10%
2. Increased Sharp Shooting base damage by 6%
--------------------------------------------------------------------


Whitesmith
1. Increased mammonite base damage by 50%
2. Hammerfall now has a chance to inflict Stun, Confusion and Curse.
3. Cartboost can now be casted even while inside Dancer's "Don't Forget Me" song
4. Quagmire no longer disabled Cart Boost
--------------------------------------------------------------------


Archbishop
1. Increased the effect of Imposito Manus from 250 ATK/MATK to 500 ATK/MATK
2. Removed the experience requirement to use Redemptio
3. Removed the auto trigger of Dispel effect on Domincance's Holy Light
4. Dominance now reduces demi-human damage received by 5% at level 4
5. Sanctuary's base heal has been increased from 7,777 to 10,000.
--------------------------------------------------------------------


Clown/Gypsy
1. Increased Double Strafe base damage by 10%
2. Eternal Chaos can now be used without ensemble with a partner
3. A Drum on the Battlefield can now be used without ensemble with a partner. ATK boost increased to 500 (not shown on stat window)
4. Increased the effectiveness of Poem of Bragi from 30% cast time reduction to 50%, and after-skill delay reduction from 50% to 80%
5. Increased base damage of Vulcan Arrow by 10%
--------------------------------------------------------------------


Genetic
1. Disabled all Homunculus S skills in 2nds-only maps/bg/pvp arenas
--------------------------------------------------------------------

Sura
1. Reduced Asura Strike's base damage by 10%
--------------------------------------------------------------------


Taekwon
1. Capped Fighting Chant / Kihop bonus at 100% when there are 10 players in the party (excluding TK).
--------------------------------------------------------------------


Ninja
1. Added a check in Hero Arena, 2nd jobs WoE Castles and Battlegrounds to remove any Charms.

I am surely deleting my GX and choose a different job. xD. No use of katars in 2nd job pvps.

All is left for SB to get more nerfed. It will be more useless than Genetics. 😛 

  • Upvote 1

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On 7/22/2020 at 5:02 PM, SOGYEOKDONG said:

when big brains started brainstorming,

[add-text output image]

well i hope this time no more meta in pvp. thanks alot for the update.

there is new meta......

it was ARCHBISHOP unkillable class with the new 5% demi redux +400 vit

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Changing Lv 4 effect for Dominance to 5% redux seems useless. If you're an ab and you're in a situation where you need redux, you can just switch to +10 glorious cure wand (which also gives 5% redux). Dispell for AB has its purpose which is to debuff enemy and it's helpful in team fight. If you really think redux must be added to dominance, I'd suggest 

+8-9-10% HP  2-3-5% reduce demi-human damage.

Lv 4 effect: change back to auto trigger of Dispel effect on Domincance's Holy Light

Please consider!

  • Like 1

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27 minutes ago, Merong Mahawangsa said:

there is new meta......

it was ARCHBISHOP unkillable class with the new 5% demi redux +400 vit

Most ABs are already using +9 Glorious Cure Wand..

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5 hours ago, Mitch Planko said:

ps: I made one Lvl 4 Gene thinking it might be good for MVP/instance. but turn out it is less efficient compare to GX 😞 (basically useless other than be a FCP slave)

 

anyway, the S skills supposed to disable in 2nds-only map. probably consider a bug rather than nerf lol.

Perhaps, you should have done a thorough assessment if Gens were going to be efficient. The @mi command literally shows you how much vit an MVP monster has, if you're considering to kill with Acid Demo. 

However, in maps or instances where 3rd job skills are enabled, Genetics do pretty well PvM.

 

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5 hours ago, DevilReborns said:

I am surely

I am surely deleting my GX and choose a different job. xD. No use of katars in 2nd job pvps.

All is left for SB to get more nerfed. It will be more useless than Genetics. 😛 

same feeling bro 

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Removed the auto trigger of Dispel effect on Domincance's Holy Light - Dispell is very helpful for teamfight specially when theres no Sorc. around 
Dominance now reduces demi-human damage received by 5% at level 4 - this is why most AB use curewand coz of that 5% redux for me it will be good if u leave there if u goin to turn into dominance they will have same effect now so curewand will be useless and will be stock on storage again.

Edited by Catanella

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3 minutes ago, Catanella said:

Dominance now reduces demi-human damage received by 5% at level 4 - this is why most AB use curewand coz of that 5% redux for me it will be good if u leave there if u goin to turn into dominance they will have same effect now so curewand will be useless and will be stock on storage again.

Exactly, Most ABs use curewand because of the 5% redux but that should not be the happening. Elite weapon is the End Game weapon, or in easier term, the strongest weapon a job could have. Recently, cure wand overtook that spot from dominance because almost all of the active ABs said that the 5% redux is what made it better. 
Cure wand isn't supposed to be a main weapon, none of the Glorious weapons are supposed to be a main weapon. It's mainly there as a starting weapon for newbies so that they can be stronger in BG even without their elite weapons yet.

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