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† Celestial †

Veteran Member
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Everything posted by † Celestial †

  1. † Celestial †

    UNINSTALL DRO FOREVER

    I understand how you feel, but it's not the server's fault. I have been playing for more than 2 years and never won a raffle. This event, I also had 70+ ticket and didn't get a rare. Don't worry, we'll win raffle someday. But for now, if you really like the rare, there is a zeny/credit option for it. Besides, the event is really rewarding, so the raffle is just a bonus.
  2. † Celestial †

    B>+10 STR TEMPO (BEAR+ATK3%)

    Bump! Offer updated
  3. † Celestial †

    B>+10 STR TEMPO (BEAR+ATK3%)

    B>+10 STR TEMPO (BEAR+ATK3%) = +8 STR TEMPO (BEAR+ATK3%) +250B OR +10 STR TEMPO(STR10+ATK3%)+250B
  4. I would love to see 3rd job based BG, but hopefully this won't phase out the 2nd job bg. In my opinion, Initial Skills that should be monitored per class: 1. RK - DB, we already know how strong this is in 3rd jobs WOE. They can deal tons of damage while having tons of HP. Ways to counter them is masquerade gloomy. Also, they can't bfly away in bg. This is a class we can watch in 3rd bg. 2. RG - Earth drive can remove wof/pneuma making SC a very potent skill. They also have king's grace making them more unkillable. A class we could watch in 3rds bg. 3. GX - Rolling cutter is a strong in some modes like rush/conquest where they can simply spam this skill and get tons of kills. GX in 3rds could main their katars because of this. I don't think GX is an overpowered class in 3rd jobs bg, especially when they can't backslide. 4. Shadow Chaser - Shadow form and masquerade is going to be a problem. SC can just go in crowd and SF people 1 by 1. Masquerade ignorance makes you unable to skill and weakness bypass FCP. This class is something we should look out for in 3rds BG. Also, consider that SC can copy 2 skills, this time they can also use copied 3rd job skills in bg. 5. Mech - Neut barrier (walking pneuma), repair, seld-destruct. If front/back slide would be enabled, mechs could be immortal in bg. This is a class we could monitor in 3rds bg. 6. Gene - They have unicorn pet dealy 600k+ damage holy element. AD forces you to GR. If you go GR+deviling, other classes would wreck you or they can also kill you with elemental cart canon. Also have good survival and disables such as slim potion and sling item. Illusion doping also might be quite annoying. A class to watch out for. 7. Ranger - Unlimit, camouflage, wug bite. Wug bite is panaceable though. I don't think rangers are OP in 3rd. 8. Minsterl/Wanderer - Siren's voice and deep sleep lullaby is kinda annoying. I don't think minstrel/wanderer are OP in 3rds. 9. WL - Has strip, long range stone, White imprison, and tons of high damage skills in 3rds like HI, Soul expansion, tetra, comet. I think this is a class to watch in 3rds. 10. Sorc - Has extreme vacuum, arullo, warmer, and high damage AOE spells (earth grave, diamond dust, psychic, poison) in 3rds. Extreme vaccuum is a problem because the way out there is backslide, reloc, or jump. However, you can't do that in bg. The elemental spirits are also quite strong. I think this is a class to watch in 3rds. 11. Sura - can long range asura, gentle touch (make people thanable), skynet. I don't think sura are OP in 3rds. The only problem i see with sura is long range asura, especially we dont have knock back in bg. 12. AB - They have judex, and higher heal in 3rds. When they are with oboro, they are even more deadlly. I'll explain this with in oboro section. I don't think AB are OP, but a good class. 13. Rebellion - They have sit skill/dp with shotgun skjills in 3rds. Can also jump with revolver. I don't think Rebellion are OP in 3rds, especially if jumps won't be allowed. 14. Kagerou/Oborro - Charms, trampling, empty shadow, ominous moonlight. I think this is a class to watch in 3rds. Charms boost damage, trampling is anti cloak/hide skill. But if ninja can't jump in 3rds, then I think trampling is fine. Empty shadow is anti maya skill and ominous moonlight converts heal into damage. This is why I think oboro with AB is quite OP. In summary, based on my experience, the strongest classes in 3rds (NOT IN ORDER) are: Mech, Gene, RG, Shadow Chaser, Sorc, WL. These are classes I would prioritize monitoring. For Doram, SN, TK, SG, SL, they remain the same so I won't discuss them in details. For SN though, we can consider gem of ignorance. SN is already a good job in 2nds BG. I'm not sure how much this gem could impact them in bg. Lastly, my opinion for 3rds bg is that if we implement this, maybe we could start with team death match first to see which classes are OP.
  5. † Celestial †

    B>+10 STR TEMPO (BEAR+ATK3%)

    Bump!
  6. † Celestial †

    B>+10 STR TEMPO (BEAR+ATK3%)

    Bump!
  7. † Celestial †

    B>+10 STR TEMPO (BEAR+ATK3%)

    bump
  8. † Celestial †

    B>+10 STR TEMPO (BEAR+ATK3%)

    bump
  9. † Celestial †

    doing for best memory

    Wishing you goodluck in real life! But, I also hope you comeback soon!
  10. † Celestial †

    MY BRAIN FUNCTIONING OR BUG

    I hope this mistake won't happen again. Many could quit our server because of this. The situation could have been avoided by turning the effect on and checked the player's inventory. Besdies, how lifesteal/reflect works is a known effect if you pvp actively. It would have been more prudent to consult with pvp consultants or pvp veterans first. I think this must change. Because, a player when banned even if innocent losses interest to stay in the server. Even if you unban them, there is a possibility that they just quit the game. In the real world, the accused has basic rights. I just want to inform you that mere suspicion does not warrant an arrest. Probable Cause is different from suspicion. Also, everyone is presumed innocent unless otherwise proven. Finally, GM has the power to ban (NOT RIGHT). Power comes with limitations and responsibilities. Just to clarify, I am not asking for the GM to be punished or anything. I just hope we could exercise caution in banning players.
  11. † Celestial †

    Donator Exclusive Costume Sets

    Thank you so much for this!
  12. † Celestial †

    [QUESTION] Costume Destiny Set and Legendary Set

    Yes, but everytime you relog, you need to re-equip one part of the costume to show the visual set effect.
  13. † Celestial †

    MI6 | PVP Oriented Guild

    Im stil alive, active in afk!
  14. Nine tails looks good. I voted for Version 2. Would want to ask for akatsuki cloak. I think this has been requested in the past like 2012, but I still haven't seen it. Thanks!
  15. † Celestial †

    Halloween Event 2020 - [ENDED]

    I hope people would realize that the event is already generous (maybe not the most generous one). First, a few years back, SOH is not even existing. Players had to grind hard just to reach level 4. Second, first time SOH was released, it was only obtainable through dtoks, you cant just farm event coins to get it. Third, if based on admin’s estimate (100 coins for 20 min) you can already get 300 per hour. 3 hours of playing would give you 900 coins. Add a dq to that, you get 1200 per day. In 25 days you can get an SOH. If you have more time, then you can get it faster. (3k per day would make you obtain an soh in 10 days) While I support newbie friendly events/giveaways, I dont think an item that gives you an elite lvl 4 char with 2 eweaps should be easily obtained in 1-2 weeks time. Besides in case you fail to reach the coins needed for SOH, you can convert it to dtoks/zeny and save more to obtain it even after the event. Also; we still have other phases of the event, where you can get awesome stuffs other than SOH. i hope we can just appreciate the effort of the team who made this event.
  16. † Celestial †

    Its becoming frustrating

    I mean even after the bosses are killed, event can go on until the time ends. For example, after bosses are killed, normal monster still spawn so that newbies have more chance to reach the div exp they need. I may be wrong though.
  17. † Celestial †

    Its becoming frustrating

    Hi, im so sorry to hear this. I don't do these events anymore, but i agree with your experience. Aside from newbie-vet gap, there are also jobs that does not do well in STP. I think that even when the bosses are gone, event should continue until the end of the duration.
  18. † Celestial †

    New Forging Headgears

    Hi for Erudite Hat (Int Hat), is it really not working at +0? I hope this can be fixed. @HaZe @Irish Heart
  19. † Celestial †

    MI6 | PVP Oriented Guild

    Hello!
  20. † Celestial †

    Worldbreaker & Worldbringer BG Sets

    https://imgur.com/gallery/Dmes6fL I also love the red one. One of the best sprites. Thanks @HaZe and @Magna Divinus
  21. † Celestial †

    Worldbreaker & Worldbringer BG Sets

    https://imgur.com/gallery/53GuImy I love the sword i made it a costume haha
  22. † Celestial †

    Suggestion For PVP

    I think bg, pvp arenas, and woe have their own purpose. For BG, just like our admin said, it is meant to be newbie friendly. It is designed to gear newbies and to let them build connections with vets. Since this is the most active or only active way of pvp, I do suggest however having at least 1 game mode where there same party can go together then auto fill for the remainder. With this, we can cater to both newbies and vets. I also think this is the type of game mode where you hone and improve your individual basic skills. For PVP Arena, I think it should be designed for ANY kind of PVP, whether it be for 1 v 1, 2 v 2, party v party, guild v guild, or even free for all. However, with the current rules, it seems that the arenas are designed for party fights. Why? Because killing your guildmates here is illegal. Also, you cannot kill party mates. So, while I think the arenas should be free for all, it seems that in this server, it is designed for party vs party or guild vs guild. I think this is also a factor (not the sole reason) why people love ganging in pvp arenas. I think this is the arena where you push your skills to the next level. You learn how to fight in war and how to organize a team. This is the reason why I would disagree on making auto-party for pvp arena. For WOE, I think this is a guild strategy game, where not only kills and deaths matters. What matters is who holds the castle at the end. So while it is also pvp, it is a very different type of game mode than normal wars or pvps. I am not a fan of WOE so I can't give much information about this. In summary, bg, pvp arenas, and woe have their own purposes. I would want to keep the uniqueness in both. My suggestion to reward automated pvp events is solely for the purpose of encouraging pvp in pvp arenas. I do not intend to make pvp=bg or pvp>bg, since again, they are different from each other.
  23. † Celestial †

    Suggestion For PVP

    For the supports, I think it would be better to make it an internal agreement in the party. For example, if party wins lets say 3 dtoks, they could agree internally to make it 2 goes to the top 1 and 1 go to the best support. For points decay, i think this is a good idea since people would be forced to finish the race or they won't win the race.
  24. † Celestial †

    Suggestion For PVP

    I'm glad to hear this. However, I would really like to add some suggestions: 1. Make race more frequent like (12x a day). Currently I think it is only around 5-6 per day. The reward is like 1 dtok per day and ofcourse assuming you can attend all, you can only get like 5-6 per day compared to other events. 2. Increase the reward just a little for example can we at least make 1st=3 dtoks 2nd=2 dtoks 3rd=1dtok or 1st=2dtok 2nd=1 dtok 3rd=1B. 3. Make race also for 3rds arena. Reasons for my suggestion are: 1. Making race more frequent MAY encourage small wars. I would not say this would be 100%, but we could give it a chance. 2. I do not intend to replace bg with pvp or to lower bg activity with arenas. However, I do think that pvp rewards is really too little. 3. I do not deny that 3rd jobs are OP right now but there are 3rd jobs lovers too. I really think we should give them some love too, but maybe lesser times for this. (Assuming we have 12 races a day, we could give them 2-4, so it would be like 8 HA and 4 Thirds or 10 HA and 2 thirds) 4. My suggestion is not really only for vets, but for pvp lovers too. I am not a vet, but a pvp lover. I remember there was a time (I was still a new player that time) me and deadly would go in 2 v 6 in HA, even if we lose, since we still kill, we still sometimes take 1st or 2nd. I remember there was also a time where poochai and summ1t would go to HA and fight 2 v 5. I also support the suggestion of having more tourneys, but I really think it is also important to boost a little reward for scheduled automated pvp events. My reason for this is because it is more consistent. I really do appreciate the boost for 500 pvp, but I really hope for even just a little boost for pvp events.
  25. † Celestial †

    RO 4th JOB

    Agree with this. Currently the admin and devs are still working on balancing 2nd jobs, and hopefully 3rd jobs soon. It would only make things complicated if we implement 4th job. Maybe sprites will do, like ragnarok jacket or etc.
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