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About whateverwhenever11

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  1. whateverwhenever11

    Christmas Seasonal Phase 3 Item Effects

    loving kitty scarf 60% MS, Adds 10% chance to heal 8% of damage dealth to the enemy, +8% Max HP
  2. whateverwhenever11

    2019 Balancing Patch #2

    As I said, I've been adjusting all the time and have always been just adapting with all the changes happened to GX without any word, but this time. I think this change doesn't make sense, the essence of GX and its mechanics are trade-offs, risk, switching, accuracy (backsklide) not spamming. I don't want GX to be overpowered equally as much as I don't want it to be underpowered. But the thing here is not about being OP or UP, it is a question of GX as a class not as a tier. That's just my suggestion anyway, I'm flexible and I don't dwell much so if this will be final then I might just quit GX finally and peacefully then because the gameplay is no longer _______, its just same as other classes so why play GX anymore. Thanks
  3. whateverwhenever11

    2019 Balancing Patch #2

    Yes and what concerns me more is the change of gameplay. One thing that makes GX unique is the gameplay and switching. Not to be redundant, if this will be the new meta, If I may suggest, If all possible, to make the Equinox go to right hand when switching to Dagger. But reverting to the old gameplay will be highly appreciated @HaZe I actually tried to adapt with all the changes with GX since I started but I think this change has a lot of consequences as a GX player myself and vs a GX player too. Thanks
  4. whateverwhenever11

    2019 Balancing Patch #2

  5. whateverwhenever11

    2019 Balancing Patch #2

    Well that's maybe why t takes practice to master a skill?, now there's nothing to practice using GX, just spam and noob around. In any case this will be the new meta, the damage of grim should be nerfed more, it will be OP specially it's so easy to backslide away and spam 3-7x Grim before getting caught. Now, GX can spam a high damaging skill without any Risk, that's the reason why katar type is supposedly 2 handed, High damage but High Risk. and GX is one if not the only class that requires much practice. 12% is not that much, since katar can now be the main weapon, it should be reduced more. The main problem here is the gameplay, not the damage. To rephrase the sentence, again, Not "I" but "It" can be switched from offense to defense and that just takes a little practice, that's what separates GX from other classes.
  6. whateverwhenever11

    2019 Balancing Patch #2

    Katars doesn't need to be one handed, that's ridiculous and noob, I main GX for 3 years and actively play in DA, I switch Katar from offense to defense safely. This just removes the skills to play GX and the gameplay is noobish from now on